Player
idle (5 frames)
- 300ms
- 300ms
- 300ms
- 300ms
- 300ms
run (2 frames)
- 100ms
- 100ms
attack (3 frames)
- 100ms
- 100ms
- 100ms
hurt (9 frames)
- 100ms
- 100ms (retrack from bottom)
- 100ms (retrack from bottom)
- 100ms
- 100ms
- 100ms
- 100ms
- 100ms
- 100ms
death (10 frames)
- 500ms (eyes)
- 1500ms (eyes)
- 100ms (shrink down)
- 100ms (shrink down)
- 300ms (wiggle left)
- 300ms (center)
- 1000ms (wiggle right)
- 200ms (turn 1)
- 200ms (turn 2)
- 2000ms (lay on ground)
revive
- 200ms = f29
- 200ms = f28
- 200ms = f27
- 200ms = f26
- 200ms = f25
- 200ms = f24
- 200ms = f23
- 200ms = f22
- 500ms = f21
- 200ms = f20