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Animation Frame Times

Player

idle (5 frames)

  1. 300ms
  2. 300ms
  3. 300ms
  4. 300ms
  5. 300ms

run (2 frames)

  1. 100ms
  2. 100ms

attack (3 frames)

  1. 100ms
  2. 100ms
  3. 100ms

hurt (9 frames)

  1. 100ms
  2. 100ms (retrack from bottom)
  3. 100ms (retrack from bottom)
  4. 100ms
  5. 100ms
  6. 100ms
  7. 100ms
  8. 100ms
  9. 100ms

death (10 frames)

  1. 500ms (eyes)
  2. 1500ms (eyes)
  3. 100ms (shrink down)
  4. 100ms (shrink down)
  5. 300ms (wiggle left)
  6. 300ms (center)
  7. 1000ms (wiggle right)
  8. 200ms (turn 1)
  9. 200ms (turn 2)
  10. 2000ms (lay on ground)

revive

  1. 200ms = f29
  2. 200ms = f28
  3. 200ms = f27
  4. 200ms = f26
  5. 200ms = f25
  6. 200ms = f24
  7. 200ms = f23
  8. 200ms = f22
  9. 500ms = f21
  10. 200ms = f20