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Change_Scene_in_Godot

Change Scenes in Godot Using a Menu Button

# MainMenu.gd
extends Control

func _on_button_start_game_pressed() -> void:
change_to_game_scene()

func change_to_game_scene() -> void:
var game_scene = load("res://GameScene.tscn")
get_tree().change_scene_to_packed(game_scene)

Connect the button's pressed() signal to _on_button_start_game_pressed.